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Video and computer game developers are accustomed to developing games quickly and are adept at creating games that simulate—to varying degrees—real-world entities such as radar and combat vehicles. Using existing infrastructure, game developers can develop games that simulate battles, processes and events at a fraction of the cost of traditional government contractors.

Traditional simulators usually cost millions of dollars not only to develop, but also to deploy, and generally require the procurement of specialized hardware. The costs of media for serious games is very low. Instead of volumes of media or computers for high-end simulators, Serious Games require nothing more than a DVD or even a single CD-ROM , exactly like traditional computer and video games require. Deploying these to the field requires nothing more than dropping them in the mail or accessing a dedicated web site.

Finally, while Serious Games are meant to train or otherwise educate users, they often hope to be engaging. Game developers are experienced at making games fun and engaging as their livelihood depends on it. In the course of simulating events and processes, developers automatically inject entertainment and playability in their applications.

 
 
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Simulations are adept at re-creating real-world complexities in a cost effective manner, something that other training methods cannot. Simulations can:

  • Facilitate experiential learning
  • Allow variation in task execution skills
  • Show relationships between parties with conflicting priorities
  • Reveal ambiguities in communication
  • Force time-critical dependencies
  • Create circumstances and scale that are impossible in real life training exercises
  • Measure indicators and track them over time
 
   
  www.seriousgames.org  
     
  www.seriousgamessummit.com  
     
 

 
 
   
 
Game Inquiries
Dr. Colleen Monahan
312-996-1360
cmonahan@uic.edu
 
 
 

 

           
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